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SUITBORN NIGHT 3 Entities & Survivor Classes

Every Night threat and playable class in SuperBao90's Roblox alpha horror — from Gojira chases to Bloodbath unlocks.

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SUITBORN casts you as facility staff surviving kaiju-scale horror across multiple nights. SuperBao90 (TC9) built an alpha Roblox experience endorsed by Unknowingly (TMITS) where generators, camera anxiety, closet hiding, and emote management matter as much as raw sprint speed. This hub catalogs entities (the things hunting you) and classes (the roles you bring into a shift).

Understanding both sides of the roster helps squads assign camera duty, repair rotations, and Bloodbath goals before the match clock hits 6 AM.

Night structure at a glance

NightPrimary threatsWiki guide
Night 1GojiraGojira
Night 2Anguirus, Bart, Dart, CsybotAnguirus and Csybot
Night 3Kong (live in V4.0)Kong Night 3

Night 3 Kong is playable in alpha after V4.0; Night 4 Mothra and Night 5 Ghidorah remain planned. Treat Kong guides as live meta with alpha iteration caveats.

Entity pages — what each covers

Entity guides explain patrol logic, audio tells, generator interactions, and counterplay that generic “tips” posts skip:

  • Gojira — Night 1 baseline: hallway pressure, camera spikes, and first-shift fundamentals
  • Anguirus and Csybot — Night 2 multi-threat pacing when Bart and Dart variants complicate routes
  • Kong Night 3live V4.0 entity guide: scale pressure, co-op comps, and hotfix-aware counters

Cross-link these when planning squad comps: Night 2 teams still need Night 1 fundamentals from the Gojira page.

Survivor classes

Classes change how you manage anxiety, support repairs, and interact with Bloodbath collab content. Classes Overview breaks down every known role, including Kenji Fujimoto — the katana-wielding survivor tied to Bloodbath mode with invisibility tech.

Gamepasses stack with classes but do not replace them:

  • Night Vision (~150 Robux) — clarity during dark generator runs
  • Clock — time-related utility for shift planning

Classes are earned or selected through mode progress; they are not promo code rewards. See Active Codes for honest code status.

How entities interact with core systems

Every night reuses SUITBORN’s core loop:

  1. Tasks — complete facility objectives without splitting the team too thin
  2. Generators — keep power online or lose camera and door safety margins
  3. Anxiety — cameras and emotes spike stress; manage before panic locks movement
  4. Hiding — closets buy time when patrol routes collapse
  5. Survive until 6 AM — extraction timing wins the shift

Entity pages map specific tells onto those systems so you know when to hide versus when to sprint repair.

Squad planning checklist

Before queueing public alpha lobbies:

  • Assign one camera-focused player familiar with Gojira audio cues
  • Pair a repair main with someone running Night Vision if purchased
  • Confirm everyone read Anguirus and Csybot if tackling Night 2
  • Track Patch NotesV4.0 shipped Night 3 Kong; V3.7 added idle animations and Codex fixes
FAQ

Frequently Asked Questions

Quick answers to the most common questions.

What is the difference between entities and classes?

Entities are AI threats hunting the facility each night. Classes are playable survivor roles with unique kits and unlock paths.

Which night should new players learn first?

Night 1 Gojira teaches core generators, cameras, and closet rules that every later night assumes you know.

Is Kong fully playable in Night 3?

Yes, as of UPDATE v4.0. Night 3 Kong is live in alpha; hotfixes may still adjust tasks and AI — read Kong Night 3 for current counters.

How do I unlock Kenji Fujimoto?

Kenji unlocks through Bloodbath collab mode progress, not promo codes. See Classes Overview for ability details.

Do gamepasses stack with every class?

Night Vision and Clock apply account-wide, but class abilities still define your role. Budget Robux accordingly.